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Table of content
Globals namespaces
Constants
- Align
- AniDir
- BlendMode
- BrushPattern
- BrushType
- ColorMode
- FilterChannels
- Ink
- MouseButton
- MouseCursor
- RangeType
- SelectionMode
- SpriteSheetDataFormat
- SpriteSheetType
- WebSocketMessageType
Classes/objects
- Brush
- Cel
- Color
- ColorSpace
- Dialog
- Editor
- Events
- Frame
- GraphicsContext
- Grid
- Image
- ImageSpec
- KeyEvent
- Layer
- MouseEvent
- Palette
- Plugin
- Point
- Properties
- Range
- Rectangle
- Selection
- Site
- Size
- Slice
- Sprite
- Tag
- Tile
- Tileset
- Timer
- Tool
- TouchEvent
- Version
- Uuid
- WebSocket
- Window
Rotate
app.command.Rotate {
ui=bool,
target=string,
angle=string,
}
Rotates the sprite or mask, depending on target
.
Note: Mask rotation only works in UI mode (regardless of the ui
parameter).
ui
: Shows the rotation progress dialog,true
by default. Set tofalse
to rotate automatically.target
: Can be"default"
or"mask"
.angle
: The angle of rotation.